using AK.R2D.Utility.Singleton;
using UnityEngine;

[CreateAssetMenu(fileName = "GameSettings", menuName = "Scriptable Objects/GameSettings")]
public class GameSettings : SoSingleton<GameSettings>
{
    [SerializeField] private string defaultMapName = "";
    public string DefaultMapName => defaultMapName;

    [SerializeField] private int defaultFood = 20;
    public int DefaultFood => defaultFood;
}
